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Instead, they’d act a wise sage, found only when sought out at their house. Not leader, they’re way too absorbed in their “studies” and time traveling. They’d be the main team advisor for anything. So yes, these players have dangerous foreknowledge if you want to ask. Unless they just time travel to the future. The future is foggier the farther they look into it. The Mage’s vision is limited to a basic timeline of the past. Their vision is limited because they’re not full-blown Seers. Strengths: These players can tell the future, but only mildly. Heirs and Witches of Time can slow it down for upwards of a month. The Mage would be able to slow down time, but only for a short period of time. The Mage can also use any other Time class (except, of course, Muse or Lord) to the best of their ability, provided the powers used are weaker than the original classes.
#Mage time lord set free
Doomed timeline? Clean it up with the Prince’s powers (as soon as the Mage is strong enough, that is) and free the alpha timeline of these burdens. Just go around blowing time things to smithereens. Another class they can use is the Prince’s power. Utilizing a Thief of Rogue’s powers, the Mage can steal minutes, hours, days off a person’s time (lifespan), either for themselves or to give to others, extending their lifespans. They can also time travel to any point on the alpha timeline and fiddle around with events if they want/need to do so. Using a Witch’s or Heir’s power, they can manipulate the flow of time, slowing it down or speeding it up for short periods of time. As such, they can use their knowledge to do all sorts of cool stuff with other class’ powers. They understand time in a way no other player can even fathom. They have studied time in depth and understand the flow of it, how doomed timelines work, what event causes things to go wrong, etc. The Mage can ensure the game slows down using their powers. The imps, seeing their chance, slay the Mage and accidentally create their worst enemy. After studying it for hours while fending off imps, they’ll finally be overcome with exhaustion and slump down on the Bed, passing out and leaving themselves vulnerable. Who knows? There might already be casualties! Out of desperation and some vague rumors about unlimited power, the Mage will find their Quest Bed and try to figure out a way to make it work. For some reason, the enemies are getting harder and harder much faster than they should. Path to Ascension: These players will ascend because the game is proceeding much too fast. Character Traits: Strict and Anylitical, but has a Good Sense of Humor